Our Melbourne UI/UX design methodology combines user research, accessibility-first design, and iterative testing with real Australian users. Research grounds design in evidence rather than assumption. User research: we conduct structured research with the actual user population — not personas based on designer assumptions. For a banking app redesign: moderated usability sessions with 15-20 existing customers across demographic segments (age, digital literacy, accessibility needs, cultural background, banking product mix), unmoderated task completion testing (representative tasks — check balance, make payment, find a transaction, set up a payee — measured for completion rate, time, and errors), analytics review (heatmaps, session recordings, funnel analysis — identifying where current users struggle, abandon, or make errors), and competitor analysis (other Australian banking apps — not US or UK apps that operate in different regulatory and cultural contexts). For regulated industries, we also conduct: compliance review (ensuring the design meets regulatory expectations — ASIC RG 234 for advertising, DDO requirements for product distribution, Privacy Act transparency requirements), and accessibility audit (testing with users who use assistive technology — screen readers, keyboard navigation, switch access, screen magnification — identifying barriers that sighted, mouse-using designers and developers miss). Design system creation establishes consistency and efficiency. Rather than designing individual screens, we build design systems — comprehensive libraries of components, patterns, and guidelines that ensure consistency across the entire application. Component library: every interactive element (buttons, forms, tables, cards, modals, navigation, alerts) designed once with: multiple states (default, hover, active, focus, disabled, error, loading), accessibility built in (ARIA labels, keyboard focus indicators, colour contrast, screen reader announcements), responsive behaviour (mobile, tablet, desktop — component adapts to screen size), and brand alignment (colours, typography, spacing consistent with the organisation's brand guidelines). Pattern library: common interaction patterns (form validation, data table sorting and filtering, search with autocomplete, progressive disclosure, multi-step wizards, error handling and recovery) documented with usage guidelines, do/don't examples, and accessibility notes. Design tokens: the fundamental values (colours, typography scales, spacing scales, border radii, shadows) defined as tokens that flow from the design tool (Figma) into the codebase (Tailwind CSS configuration) — ensuring pixel-perfect implementation of the design without manual translation. Accessibility-first design treats accessibility as a design constraint, not a compliance checkbox. Colour and contrast: all text meets WCAG 2.2 AA contrast ratios (4.5:1 for normal text, 3:1 for large text). Colour is never the sole indicator of meaning (error states use icons and text, not just red colour — ensuring colour-blind users receive the same information). Interactive element sizing: touch targets minimum 44x44 CSS pixels (WCAG 2.2). Adequate spacing between interactive elements to prevent accidental activation (particularly important for elderly users and users with motor impairments). Content structure: heading hierarchy (H1 through H6) reflects content structure, enabling screen reader users to navigate by headings. Landmark regions (main, nav, aside, footer) enable structural navigation. ARIA live regions announce dynamic content changes. Form design: every input has a visible label (not placeholder-only labels that disappear on focus). Error messages are specific (telling the user what to fix, not just "invalid input"). Required fields are clearly indicated. Form validation happens on submission, not on blur (preventing frustrating premature error messages while the user is still typing). Keyboard navigation: every interaction is possible without a mouse. Focus order follows visual order. Focus indicators are visible and clearly distinguish the focused element. Skip links enable keyboard users to bypass navigation. Prototype testing validates design decisions with real users before development investment. Interactive prototypes (Figma prototypes with realistic interactions) are tested with 8-12 users from the target population. Testing includes: accessibility testing with assistive technology users, task completion testing (can users accomplish their goals?), comprehension testing (do users understand what the interface is communicating?), and emotional response assessment (particularly important for claims and healthcare interfaces — does the design feel trustworthy, calming, and professional?).